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This commit is contained in:
Takiiiiiiii
2022-01-11 22:07:45 +08:00
parent 471ca22803
commit f438913e69
695 changed files with 172695 additions and 0 deletions

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filter = 2xbr

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filter = 2xsai

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "composite"

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "custom"
# tvtype presets for reference:
# monochrome = 0,-1, 0, 0, .2, 0, .2,-.2,-.2,-1, 1, 1
# composite = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1
# svideo = 0, 0, 0, 0, .2, 0, .2, -1, -1, 0, 1, 1
# rgb = 0, 0, 0, 0, .2, 0, .7, -1, -1,-1, 1, 1
blargg_ntsc_snes_hue = 0.0
# -1 = -180 degrees +1 = +180 degrees
blargg_ntsc_snes_saturation = 0.0
# -1 = grayscale (0.0) +1 = oversaturated colors (2.0)
blargg_ntsc_snes_contrast = 0.0
# -1 = dark (0.5) +1 = light (1.5)
blargg_ntsc_snes_brightness = 0.0
# -1 = dark (0.5) +1 = light (1.5)
blargg_ntsc_snes_sharpness = 0.2
# edge contrast enhancement/blurring
blargg_ntsc_snes_gamma = 0.0
# -1 = dark (1.5) +1 = light (0.5)
blargg_ntsc_snes_resolution = 0.7
# image resolution (composite 0 - svideo 0.2 - rgb 0.7)
blargg_ntsc_snes_artifacts = 0.0
# artifacts caused by color changes (-1 is off)
blargg_ntsc_snes_fringing = 0.0
# color artifacts caused by brightness changes (-1 is off)
blargg_ntsc_snes_bleed = 0.0
# color bleed (color resolution reduction) (-1 is off)
blargg_ntsc_snes_merge_fields = 0.0
# if 1, merges even and odd fields together to reduce flicker
# if 0, alternate fields every frame
blargg_ntsc_snes_hires_blit = 0
# do hires blitting when set to 1, assuming 512 width for any res >256 (made for SNES 512 mode)
# set it to 0 for other resolutions such as 320 (even if a bit out of specs for this filter)

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "rf"

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "rgb"

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "svideo"

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filter = darken

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xECF0EC

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0x808080

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0x5C8A00

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xA3C70D

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0x01D3E8

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xADB8A0

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xA3AD8A

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0xECF0EC

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0x808080

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0x5C8A00

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0xA3C70D

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0x01D3E8

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0xADB8A0

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0xA3AD8A

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filter = epx

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filter = gameboy3x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy3x_palette_0 = 0x00420C
gameboy3x_palette_1 = 0x005121
gameboy3x_palette_2 = 0x317400
gameboy3x_palette_3 = 0x578200
gameboy3x_palette_grid = 0x5C8A00

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filter = gameboy3x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy3x_palette_0 = 0x0C360C
gameboy3x_palette_1 = 0x2C6234
gameboy3x_palette_2 = 0x6E870A
gameboy3x_palette_3 = 0x9CBE0C
gameboy3x_palette_grid = 0xA3C70D

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filter = gameboy3x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy3x_palette_0 = 0x00778D
gameboy3x_palette_1 = 0x269BAD
gameboy3x_palette_2 = 0x01B6D5
gameboy3x_palette_3 = 0x01CBDF
gameboy3x_palette_grid = 0x01D3E8

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filter = gameboy3x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy3x_palette_0 = 0x2A3325
gameboy3x_palette_1 = 0x535f49
gameboy3x_palette_2 = 0x86927C
gameboy3x_palette_3 = 0xA7B19A
gameboy3x_palette_grid = 0xADB8A0

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filter = gameboy3x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy3x_palette_0 = 0x181810
gameboy3x_palette_1 = 0x464A35
gameboy3x_palette_2 = 0x727C5A
gameboy3x_palette_3 = 0x9CA684
gameboy3x_palette_grid = 0xA3AD8A

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filter = gameboy4x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy4x_palette_0 = 0x00420C
gameboy4x_palette_1 = 0x005121
gameboy4x_palette_2 = 0x317400
gameboy4x_palette_3 = 0x578200
gameboy4x_palette_grid = 0x5C8A00

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filter = gameboy4x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy4x_palette_0 = 0x0C360C
gameboy4x_palette_1 = 0x2C6234
gameboy4x_palette_2 = 0x6E870A
gameboy4x_palette_3 = 0x9CBE0C
gameboy4x_palette_grid = 0xA3C70D

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filter = gameboy4x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy4x_palette_0 = 0x00778D
gameboy4x_palette_1 = 0x269BAD
gameboy4x_palette_2 = 0x01B6D5
gameboy4x_palette_3 = 0x01CBDF
gameboy4x_palette_grid = 0x01D3E8

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filter = gameboy4x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy4x_palette_0 = 0x2A3325
gameboy4x_palette_1 = 0x535f49
gameboy4x_palette_2 = 0x86927C
gameboy4x_palette_3 = 0xA7B19A
gameboy4x_palette_grid = 0xADB8A0

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filter = gameboy4x
# Colour format: 0xRRGGBB
# 0 is darkest, 3 is lightest
# Only works with 4 shade greyscale content
gameboy4x_palette_0 = 0x181810
gameboy4x_palette_1 = 0x464A35
gameboy4x_palette_2 = 0x727C5A
gameboy4x_palette_3 = 0x9CA684
gameboy4x_palette_grid = 0xA3AD8A

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filter = grid2x

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filter = grid3x

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filter = lq2x

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filter = normal2x

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filter = normal2x_height

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filter = normal2x_width

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filter = normal4x

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filter = phosphor2x

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filter = picoscale_256x_320x240
# Filter Type:
# - snn: "smoothed" nearest neighbour
# - bl2: 2-level-bilinear with 2 quantized weights
# - bl4: 4-level-bilinear with 4 quantized weights
picoscale_256x_320x240_filter_type = "bl2"

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filter = picoscale_256x_320x240
# Filter Type:
# - snn: "smoothed" nearest neighbour
# - bl2: 2-level-bilinear with 2 quantized weights
# - bl4: 4-level-bilinear with 4 quantized weights
picoscale_256x_320x240_filter_type = "bl4"

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filter = picoscale_256x_320x240
# Filter Type:
# - snn: "smoothed" nearest neighbour
# - bl2: 2-level-bilinear with 2 quantized weights
# - bl4: 4-level-bilinear with 4 quantized weights
picoscale_256x_320x240_filter_type = "snn"

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filter = scale2x

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filter = scanline2x

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filter = super2xsai

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filter = supereagle

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filter = upscale_1_5x

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filter = upscale_256x_320x240

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gpsp_color_correction = "disabled"
gpsp_drc = "enabled"
gpsp_frame_mixing = "disabled"
gpsp_frameskip = "disabled"
gpsp_frameskip_interval = "1"
gpsp_frameskip_threshold = "33"
gpsp_save_method = "gpSP"

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video_filter = "./.retroarch/filters/video/Grid2x.filt"

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mgba_allow_opposing_directions = "no"
mgba_color_correction = "OFF"
mgba_force_gbp = "OFF"
mgba_frameskip = "disabled"
mgba_frameskip_interval = "0"
mgba_frameskip_threshold = "33"
mgba_gb_model = "Autodetect"
mgba_idle_optimization = "Remove Known"
mgba_interframe_blending = "OFF"
mgba_sgb_borders = "ON"
mgba_skip_bios = "OFF"
mgba_solar_sensor_level = "0"
mgba_use_bios = "ON"

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filter = 2xbr

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filter = 2xsai

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "composite"

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "custom"
# tvtype presets for reference:
# monochrome = 0,-1, 0, 0, .2, 0, .2,-.2,-.2,-1, 1, 1
# composite = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1
# svideo = 0, 0, 0, 0, .2, 0, .2, -1, -1, 0, 1, 1
# rgb = 0, 0, 0, 0, .2, 0, .7, -1, -1,-1, 1, 1
blargg_ntsc_snes_hue = 0.0
# -1 = -180 degrees +1 = +180 degrees
blargg_ntsc_snes_saturation = 0.0
# -1 = grayscale (0.0) +1 = oversaturated colors (2.0)
blargg_ntsc_snes_contrast = 0.0
# -1 = dark (0.5) +1 = light (1.5)
blargg_ntsc_snes_brightness = 0.0
# -1 = dark (0.5) +1 = light (1.5)
blargg_ntsc_snes_sharpness = 0.2
# edge contrast enhancement/blurring
blargg_ntsc_snes_gamma = 0.0
# -1 = dark (1.5) +1 = light (0.5)
blargg_ntsc_snes_resolution = 0.7
# image resolution (composite 0 - svideo 0.2 - rgb 0.7)
blargg_ntsc_snes_artifacts = 0.0
# artifacts caused by color changes (-1 is off)
blargg_ntsc_snes_fringing = 0.0
# color artifacts caused by brightness changes (-1 is off)
blargg_ntsc_snes_bleed = 0.0
# color bleed (color resolution reduction) (-1 is off)
blargg_ntsc_snes_merge_fields = 0.0
# if 1, merges even and odd fields together to reduce flicker
# if 0, alternate fields every frame
blargg_ntsc_snes_hires_blit = 0
# do hires blitting when set to 1, assuming 512 width for any res >256 (made for SNES 512 mode)
# set it to 0 for other resolutions such as 320 (even if a bit out of specs for this filter)

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "rf"

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "rgb"

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filter = blargg_ntsc_snes
blargg_ntsc_snes_tvtype = "svideo"

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filter = darken

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xECF0EC

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0x808080

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0x5C8A00

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xA3C70D

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0x01D3E8

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xADB8A0

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filter = dot_matrix_3x
# Colour format: 0xRRGGBB
dot_matrix_3x_grid_color = 0xA3AD8A

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0xECF0EC

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0x808080

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0x5C8A00

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0xA3C70D

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filter = dot_matrix_4x
# Colour format: 0xRRGGBB
dot_matrix_4x_grid_color = 0x01D3E8

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