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Remove now redundant buffer/texture/megabuffer manager locks
They have been superseeded by the global channel lock
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@ -15,7 +15,6 @@ namespace skyline::gpu {
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class BufferManager {
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private:
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GPU &gpu;
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std::mutex mutex; //!< Synchronizes access to the buffer mappings
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std::vector<std::shared_ptr<Buffer>> bufferMappings; //!< A sorted vector of all buffer mappings
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LinearAllocatorState<> delegateAllocatorState; //!< Linear allocator used to allocate buffer delegates
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size_t nextBufferId{}; //!< The next unique buffer id to be assigned
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