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Enable hades vertex position input workaround for Adreno
Caused crashes in any games using geometry shaders as by default hades uses the position builtin directly.
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@ -64,6 +64,7 @@ namespace skyline::gpu {
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.warp_size_potentially_larger_than_guest = TegraX1WarpSize < traits.subgroupSize,
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.lower_left_origin_mode = false,
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.need_declared_frag_colors = false,
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.has_broken_spirv_position_input = traits.quirks.brokenSpirvPositionInput
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};
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Shader::Settings::values = {
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