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Enable hades vertex position input workaround for Adreno
Caused crashes in any games using geometry shaders as by default hades uses the position builtin directly.
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@ -204,6 +204,7 @@ namespace skyline::gpu {
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brokenDescriptorAliasing = true;
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relaxedRenderPassCompatibility = true; // Adreno drivers support relaxed render pass compatibility rules
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brokenPushDescriptors = true;
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brokenSpirvPositionInput = true;
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if (deviceProperties.driverVersion < VK_MAKE_VERSION(512, 600, 0))
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maxSubpassCount = 64; // Driver will segfault while destroying the renderpass and associated objects if this is exceeded on all 5xx and below drivers
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