Update hades

This commit is contained in:
Billy Laws
2022-12-31 23:33:56 +00:00
parent 45bbf3bb2a
commit 3e5992e366
5 changed files with 26 additions and 4 deletions

View File

@ -70,6 +70,8 @@ namespace skyline::gpu {
bool brokenSpirvPositionInput{}; //!< [Adreno Proprietary] A bug that causes the shader compiler to fail on shaders with vertex position inputs not contained within a struct
bool brokenComputeShaders{}; //!< [ARM Proprietary] A bug that causes compute shaders in some games to crash the GPU
bool brokenMultithreadedPipelineCompilation{}; //!< [Qualcomm Proprietary] A bug that causes the shader compiler to crash when compiling pipelines on multiple threads simultaneously
bool brokenSubgroupMaskExtractDynamic{}; //!< [Qualcomm Proprietary] A bug that causes shaders using OpVectorExtractDynamic on the subgroup mask builtins to fail to compile
bool brokenSubgroupShuffle{}; //!< [Qualcomm Proprietary] A bug that causes shaders using OpSubgroupShuffle to do all sorts of weird things
u32 maxSubpassCount{std::numeric_limits<u32>::max()}; //!< The maximum amount of subpasses within a renderpass, this is limited to 64 on older Adreno proprietary drivers
vk::QueueGlobalPriorityEXT maxGlobalPriority{vk::QueueGlobalPriorityEXT::eMedium}; //!< The highest allowed global priority of the queue, drivers will not allow higher priorities to be set on queues