Update formatter config for new AS and reformat

This commit is contained in:
Billy Laws
2020-11-08 19:54:15 +00:00
committed by ◱ PixelyIon
parent 668f623256
commit 4c9d453008
41 changed files with 185 additions and 193 deletions

View File

@ -20,10 +20,10 @@ namespace skyline {
struct ChunkDescriptor {
u64 address; //!< The address of the chunk in the GPU address space
u64 size; //!< The size of the chunk in bytes
u8* pointer; //!< A pointer to the chunk in the CPU address space (if mapped)
u8 *pointer; //!< A pointer to the chunk in the CPU address space (if mapped)
ChunkState state;
ChunkDescriptor(u64 address, u64 size, u8* pointer, ChunkState state) : address(address), size(size), pointer(pointer), state(state) {}
ChunkDescriptor(u64 address, u64 size, u8 *pointer, ChunkState state) : address(address), size(size), pointer(pointer), state(state) {}
/**
* @return If the given chunk can be contained wholly within this chunk
@ -82,7 +82,7 @@ namespace skyline {
* @param size The size of the region to map
* @return The virtual address of the region base
*/
u64 MapAllocate(u8* pointer, u64 size);
u64 MapAllocate(u8 *pointer, u64 size);
/**
* @brief Maps a physical CPU memory region to a fixed virtual memory region
@ -91,7 +91,7 @@ namespace skyline {
* @param size The size of the region to map
* @return The virtual address of the region base
*/
u64 MapFixed(u64 address, u8* pointer, u64 size);
u64 MapFixed(u64 address, u8 *pointer, u64 size);
/**
* @brief Unmaps all chunks in the given region from the GPU address space