Update formatter config for new AS and reformat

This commit is contained in:
Billy Laws
2020-11-08 19:54:15 +00:00
committed by ◱ PixelyIon
parent 668f623256
commit 4c9d453008
41 changed files with 185 additions and 193 deletions

View File

@ -7,7 +7,7 @@
#include "texture.h"
namespace skyline::gpu {
GuestTexture::GuestTexture(const DeviceState &state, u8* pointer, texture::Dimensions dimensions, texture::Format format, texture::TileMode tiling, texture::TileConfig layout) : state(state), pointer(pointer), dimensions(dimensions), format(format), tileMode(tiling), tileConfig(layout) {}
GuestTexture::GuestTexture(const DeviceState &state, u8 *pointer, texture::Dimensions dimensions, texture::Format format, texture::TileMode tiling, texture::TileConfig layout) : state(state), pointer(pointer), dimensions(dimensions), format(format), tileMode(tiling), tileConfig(layout) {}
std::shared_ptr<Texture> GuestTexture::InitializeTexture(std::optional<texture::Format> format, std::optional<texture::Dimensions> dimensions, texture::Swizzle swizzle) {
if (!host.expired())