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Drop some debug code
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@ -98,7 +98,6 @@ namespace skyline::gpu {
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frame.fence.Wait(state.soc->host1x);
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std::scoped_lock textureLock(*frame.textureView);
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// std::this_thread::sleep_for(std::chrono::milliseconds(64));
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auto texture{frame.textureView->texture};
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if (frame.textureView->format != swapchainFormat || texture->dimensions != swapchainExtent)
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