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Fixup depth mode init value to allow ignoring redundant calls
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@ -746,7 +746,9 @@ namespace skyline::gpu::interconnect {
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ShaderSet shaders;
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PipelineStages pipelineStages;
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ShaderCompiler::RuntimeInfo runtimeInfo{};
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ShaderCompiler::RuntimeInfo runtimeInfo{
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.convert_depth_mode = true // This is required for the default GPU register state
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};
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constexpr static size_t PipelineUniqueDescriptorTypeCount{2}; //!< The amount of unique descriptor types that may be bound to a pipeline
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constexpr static size_t MaxPipelineDescriptorWriteCount{maxwell3d::PipelineStageCount * PipelineUniqueDescriptorTypeCount}; //!< The maxium amount of descriptors writes that are used to bind a pipeline
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