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Optimize Buffer Lookups using Range Tables
Buffer lookups are a fairly expensive operation that we currently spend `O(log n)` on the simplest and most frequent case of which is a direct match, this is a very frequent operation where that may be insufficient. This commit optimizes that case to `O(1)` by utilizing a `RangeTable` at the cost of slightly higher insertion/deletion costs for setting ranges of values but these are minimal in frequency compared to lookups.
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@ -3,6 +3,7 @@
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#pragma once
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#include <common/range_table.h>
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#include "buffer.h"
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namespace skyline::gpu {
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@ -15,7 +16,12 @@ namespace skyline::gpu {
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private:
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GPU &gpu;
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std::mutex mutex; //!< Synchronizes access to the buffer mappings
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std::vector<std::shared_ptr<Buffer>> buffers; //!< A sorted vector of all buffer mappings
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std::vector<std::shared_ptr<Buffer>> bufferMappings; //!< A sorted vector of all buffer mappings
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static constexpr size_t AddressSpaceSize{1ULL << 39}; //!< The size of the guest CPU AS in bytes
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static constexpr size_t PageSizeBits{12}; //!< The size of a single page of the guest CPU AS as a power of two (4 KiB == 1 << 12)
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static constexpr size_t L2EntryGranularity{19}; //!< The amount of AS (in bytes) a single L2 PTE covers (512 KiB == 1 << 19)
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RangeTable<Buffer*, AddressSpaceSize, PageSizeBits, L2EntryGranularity> bufferTable; //!< A page table of all buffer mappings for O(1) lookups on full matches
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std::mutex megaBufferMutex; //!< Synchronizes access to the allocated megabuffers
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@ -57,11 +63,13 @@ namespace skyline::gpu {
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/**
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* @brief Inserts the supplied buffer into the map based on its guest address
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* @note The supplied buffer **must** have a valid guest mapping
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*/
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void InsertBuffer(std::shared_ptr<Buffer> buffer);
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/**
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* @brief Deletes the supplied buffer from the map, the lifetime of the buffer will no longer be extended by the map
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* @note The supplied buffer **must** have a valid guest mapping
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*/
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void DeleteBuffer(const std::shared_ptr<Buffer> &buffer);
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