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Fix GroupMutex and Clock Rescaling
This commit mainly fixes GroupMutex and clock rescaling. In addition, clock rescaling is no longer performed if the CNTFRQ_EL0 of the host device is same as that of the Switch (19.2MHz) which is fairly common on higher end devices.
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@ -10,12 +10,18 @@
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</h1>
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<p align="center">
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<i>Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. Skyline currently does not run any games, nor Homebrew. It's licensed under GPLv3, refer to the <a href="https://github.com/skyline-emu/skyline/blob/master/LICENSE">license file</a> for more information.</i><br/><br>
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<i>Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under GPLv3, refer to the <a href="https://github.com/skyline-emu/skyline/blob/master/LICENSE">license file</a> for more information.</i><br/><br>
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</p>
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### Contact
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> You can contact the core developers of Skyline at our [Discord](https://discord.gg/XnbXNQM). If you have any questions, feel free to ask.
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### Credit
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[<img align="left" height="10%" width="10%" src="https://i.imgur.com/aOADoDM.png"/>](https://ryujinx.org/)
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[**Ryujinx**](https://ryujinx.org/)<br>
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We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference.
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<br>
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<br>
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### Disclaimer
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* Nintendo Switch is a trademark of Nintendo Co., Ltd.
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* Android is a trademark of Google LLC.
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