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Disable compute shaders on mali
This will need to be debugged properly at some point but its fine for now.
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@ -239,6 +239,7 @@ namespace skyline::gpu {
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case vk::DriverId::eArmProprietary: {
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maxGlobalPriority = vk::QueueGlobalPriorityEXT::eHigh;
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brokenComputeShaders = true;
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break;
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}
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