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Rewrite all Maxwell 3D registers up to clears to match Nvidia docs
All the names are directly translated from Nvidia docs, with minimal conversions to enums/structs when appropriate. Not all registers have been rewritten, only those that are needed to implement clears and dynamic state, the rest will be added as they are used in the GPU rework.
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@ -35,7 +35,7 @@ namespace skyline::gpu {
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.type = vk::DescriptorType::eStorageImage,
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},
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vk::DescriptorPoolSize{
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.descriptorCount = maxwell3d::RenderTargetCount,
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.descriptorCount = maxwell3d::ColorTargetCount,
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.type = vk::DescriptorType::eInputAttachment,
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},
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}; //!< A best approximate ratio of descriptors of each type that may be utilized, the total amount will grow in these ratios
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