Fix reservation in GPU VMM

Rather than reserving a region so it *can* be used by MapAllocate
reserved actually prevents a region from being used by MapAllocate.
This commit is contained in:
Billy Laws
2020-08-09 16:01:38 +01:00
committed by ◱ PixelyIon
parent ade8a711fb
commit ae131502c6
3 changed files with 16 additions and 16 deletions

View File

@ -83,7 +83,7 @@ namespace skyline::gpu::vmm {
throw exception("Failed to insert chunk into GPU address space!");
}
u64 MemoryManager::AllocateSpace(u64 size) {
u64 MemoryManager::ReserveSpace(u64 size) {
size = util::AlignUp(size, constant::GpuPageSize);
auto newChunk = FindChunk(size, ChunkState::Unmapped);
if (!newChunk)
@ -91,23 +91,23 @@ namespace skyline::gpu::vmm {
auto chunk = *newChunk;
chunk.size = size;
chunk.state = ChunkState::Allocated;
chunk.state = ChunkState::Reserved;
return InsertChunk(chunk);
}
u64 MemoryManager::AllocateFixed(u64 address, u64 size) {
u64 MemoryManager::ReserveFixed(u64 address, u64 size) {
if ((address & (constant::GpuPageSize - 1)) != 0)
return 0;
size = util::AlignUp(size, constant::GpuPageSize);
return InsertChunk(ChunkDescriptor(address, size, 0, ChunkState::Allocated));
return InsertChunk(ChunkDescriptor(address, size, 0, ChunkState::Reserved));
}
u64 MemoryManager::MapAllocated(u64 address, u64 size) {
u64 MemoryManager::MapAllocate(u64 address, u64 size) {
size = util::AlignUp(size, constant::GpuPageSize);
auto mappedChunk = FindChunk(size, ChunkState::Allocated);
auto mappedChunk = FindChunk(size, ChunkState::Unmapped);
if (!mappedChunk)
return 0;
@ -139,7 +139,7 @@ namespace skyline::gpu::vmm {
if (chunk == chunkList.end())
return false;
chunk->state = ChunkState::Allocated;
chunk->state = ChunkState::Reserved;
chunk->cpuAddress = 0;
return true;