From bb06501ac8f4dcd3fc64070eef712cb1d4c396d9 Mon Sep 17 00:00:00 2001 From: lynxnb Date: Mon, 15 May 2023 22:52:30 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 76d123ba..7627e161 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ A few noteworthy teams/projects who've helped us along the way are: * **[Ryujinx](https://ryujinx.org/):** We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. **It should be noted that Strato is not based on Ryujinx**. -* **[yuzu](https://yuzu-emu.org/):** Strato's shader compiler is a **fork** of *yuzu*'s shader compiler with Strato-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. The team behind *yuzu* has also often helped us and have graciously provided us with a license exemption. +* **[yuzu](https://yuzu-emu.org/):** Strato's shader compiler is a **fork** of *yuzu*'s shader compiler with Strato-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. * **[Switchbrew](https://github.com/switchbrew/):** We've extensively used Switchbrew whether that be their **[wiki](https://switchbrew.org/)** with its colossal amount of information on the Switch that has saved us countless hours of time or **[libnx](https://github.com/switchbrew/libnx)** which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate.