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Add a hack to disable shader subgroup shuffles
These are about 100x as expensive on adreno than nvidia due to the lack of a dedicated instruction, since some games work fine without them add a hack to disable them.
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@ -4,6 +4,7 @@
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#include <range/v3/algorithm.hpp>
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#include <boost/functional/hash.hpp>
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#include <gpu.h>
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#include <common/settings.h>
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#include <shader_compiler/common/settings.h>
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#include <shader_compiler/common/log.h>
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#include <shader_compiler/frontend/maxwell/translate_program.h>
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@ -122,6 +123,7 @@ namespace skyline::gpu {
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic = traits.quirks.brokenSubgroupMaskExtractDynamic,
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.has_broken_spirv_subgroup_shuffle = traits.quirks.brokenSubgroupShuffle,
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.max_subgroup_size = traits.subgroupSize,
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.disable_subgroup_shuffle = *state.settings->disableSubgroupShuffle
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};
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Shader::Settings::values = {
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