Add Required VkDevice Features

A prior commit added the ability to utilize features with quirks but this implements the ability to require a feature be present on the host or an exception will be thrown. It allows us to make useful assumptions that result in a better architecture in certain cases.
This commit is contained in:
PixelyIon
2021-11-15 00:25:14 +05:30
parent 081d3277c1
commit cd737fbdd8
3 changed files with 22 additions and 15 deletions

View File

@ -4,7 +4,7 @@
#include "quirk_manager.h"
namespace skyline {
QuirkManager::QuirkManager(const vk::PhysicalDeviceProperties &properties, vk::PhysicalDeviceFeatures2 &features2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions) {
QuirkManager::QuirkManager(const vk::PhysicalDeviceProperties &properties, const vk::PhysicalDeviceFeatures2 &deviceFeatures2, vk::PhysicalDeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions) {
for (auto &extension : deviceExtensions) {
#define EXT_SET(name, property) \
case util::Hash(name): \
@ -31,13 +31,10 @@ namespace skyline {
#undef EXT_SET_V
}
auto deviceFeatures2{features2};
features2 = vk::PhysicalDeviceFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
#define FEAT_SET(feature, property) \
if (deviceFeatures2.features.feature) { \
property = true; \
features2.features.feature = true; \
#define FEAT_SET(feature, property) \
if (deviceFeatures2.features.feature) { \
property = true; \
enabledFeatures2.features.feature = true; \
}
FEAT_SET(logicOp, supportsLogicOp)

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@ -17,7 +17,7 @@ namespace skyline {
QuirkManager() = default;
QuirkManager(const vk::PhysicalDeviceProperties &properties, vk::PhysicalDeviceFeatures2 &features, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions);
QuirkManager(const vk::PhysicalDeviceProperties &properties, const vk::PhysicalDeviceFeatures2 &deviceFeatures2, vk::PhysicalDeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions);
/**
* @return A summary of all the GPU quirks as a human-readable string