mirror of
https://github.com/Takiiiiiiii/strato.git
synced 2025-07-17 08:46:39 +00:00
Fix shader stage iteration to not miss the pixel stage
This commit is contained in:
@ -204,7 +204,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
|
||||
std::array<Pipeline::ShaderStage, engine::ShaderStageCount> shaderStages{};
|
||||
|
||||
for (size_t i{stageIdx(ignoreVertexCullBeforeFetch ? PipelineStage::Vertex : PipelineStage::VertexCullBeforeFetch)}; i < engine::ShaderStageCount; i++) {
|
||||
for (size_t i{stageIdx(ignoreVertexCullBeforeFetch ? PipelineStage::Vertex : PipelineStage::VertexCullBeforeFetch)}; i < engine::PipelineCount; i++) {
|
||||
if (!packedState.shaderHashes[i])
|
||||
continue;
|
||||
|
||||
|
Reference in New Issue
Block a user