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Implement support for (de)serialising VkPipelineCaches to/from storage
Significantly improves launch times in games with many shader combinations, giving an 5x speedup in some cases.
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@ -54,6 +54,11 @@ namespace skyline::gpu {
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u32 hostVisibleCoherentCachedMemoryType{std::numeric_limits<u32>::max()};
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u32 minimumStorageBufferAlignment{}; //!< Minimum alignment for storage buffers passed to shaders
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u32 vendorId{}; //!< The `vendorID` Vulkan property
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u32 deviceId{}; //!< The `deviceID` Vulkan property
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u32 driverVersion{}; //!< The `driverVersion` Vulkan property
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std::array<u8, VK_UUID_SIZE> pipelineCacheUuid{}; //!< The `pipelineCacheUUID` Vulkan property
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std::bitset<7> bcnSupport{}; //!< Bitmask of BCn texture formats supported, it is ordered as BC1, BC2, BC3, BC4, BC5, BC6H and BC7
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bool supportsAdrenoDirectMemoryImport{};
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