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Update hades
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@ -135,6 +135,8 @@ namespace skyline::gpu {
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final {
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return {0, 0, 0}; // Only relevant for compute shaders
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}
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void Dump(u64 hash) final {}
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};
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/**
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@ -174,6 +176,8 @@ namespace skyline::gpu {
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final {
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return {0, 0, 0}; // Only relevant for compute shaders
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}
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void Dump(u64 hash) final {}
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};
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constexpr ShaderManager::ConstantBufferWord::ConstantBufferWord(u32 index, u32 offset, u32 value) : index(index), offset(offset), value(value) {}
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