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Address review comments
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@ -47,7 +47,6 @@ namespace skyline {
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class MemoryManager {
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private:
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const DeviceState &state;
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std::vector<ChunkDescriptor> chunkList; //!< This vector holds all the chunk descriptors
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/**
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* @brief This finds a chunk of the specified type in the GPU address space that is larger than the given size
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@ -66,6 +65,7 @@ namespace skyline {
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public:
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MemoryManager(const DeviceState &state);
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std::vector<ChunkDescriptor> chunkList; //!< This vector holds all the chunk descriptors
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/**
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* @brief This reserves a region of the GPU address space so it will not be chosen automatically when mapping
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