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Disable descriptor aliasing on Adreno to workaround shader compiler bug
Alised descriptor sets are incorrectly interpreted by the shader compiler causing it to bugger up LLVM function argument types and crash Co-authored-by: PixelyIon <pixelyion@protonmail.com>
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@ -132,6 +132,7 @@ namespace skyline::gpu {
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case vk::DriverId::eQualcommProprietary: {
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needsIndividualTextureBindingWrites = true;
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vkImageMutableFormatCostly = true; // Disables UBWC
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brokenDescriptorAliasing = true;
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break;
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}
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