Add quirk for 615 drivers with broken multithreaded compilation

This commit is contained in:
Billy Laws
2022-12-10 15:36:19 +00:00
parent 755f7c75af
commit ffe7263848
5 changed files with 22 additions and 1 deletions

View File

@ -65,6 +65,7 @@ namespace skyline::gpu {
bool brokenPushDescriptors{}; //!< [Adreno Proprietary] A bug that causes push descriptor updates to ignored by the driver in certain situations
bool brokenSpirvPositionInput{}; //!< [Adreno Proprietary] A bug that causes the shader compiler to fail on shaders with vertex position inputs not contained within a struct
bool brokenComputeShaders{}; //!< [ARM Proprietary] A bug that causes compute shaders in some games to crash the GPU
bool brokenMultithreadedPipelineCompilation{}; //!< [Qualcomm Proprietary] A bug that causes the shader compiler to crash when compiling pipelines on multiple threads simultaneously
u32 maxSubpassCount{std::numeric_limits<u32>::max()}; //!< The maximum amount of subpasses within a renderpass, this is limited to 64 on older Adreno proprietary drivers
vk::QueueGlobalPriorityEXT maxGlobalPriority{vk::QueueGlobalPriorityEXT::eMedium}; //!< The highest allowed global priority of the queue, drivers will not allow higher priorities to be set on queues