// SPDX-License-Identifier: MPL-2.0 // Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/) #include #include #include "ICommonStateGetter.h" namespace skyline::service::am { void ICommonStateGetter::QueueMessage(ICommonStateGetter::Message message) { messageQueue.emplace_back(message); messageEvent->Signal(); } ICommonStateGetter::ICommonStateGetter(const DeviceState &state, ServiceManager &manager) : messageEvent(std::make_shared(state, false)), BaseService(state, manager) { operationMode = static_cast(state.settings->operationMode); state.logger->Info("Switch to mode: {}", static_cast(operationMode) ? "Docked" : "Handheld"); QueueMessage(Message::FocusStateChange); } Result ICommonStateGetter::GetEventHandle(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) { auto handle{state.process->InsertItem(messageEvent)}; state.logger->Debug("Applet Event Handle: 0x{:X}", handle); response.copyHandles.push_back(handle); return {}; } Result ICommonStateGetter::ReceiveMessage(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) { if (messageQueue.empty()) return result::NoMessages; response.Push(messageQueue.front()); messageQueue.pop_front(); if (messageQueue.empty()) messageEvent->ResetSignal(); return {}; } Result ICommonStateGetter::GetCurrentFocusState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) { response.Push(focusState); return {}; } Result ICommonStateGetter::GetOperationMode(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) { response.Push(operationMode); return {}; } Result ICommonStateGetter::GetPerformanceMode(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) { response.Push(static_cast(operationMode)); return {}; } Result ICommonStateGetter::GetDefaultDisplayResolution(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) { if (operationMode == OperationMode::Handheld) { response.Push(constant::HandheldResolutionW); response.Push(constant::HandheldResolutionH); } else if (operationMode == OperationMode::Docked) { response.Push(constant::DockedResolutionW); response.Push(constant::DockedResolutionH); } return {}; } }