Files
strato/app/src/main/cpp/skyline/gpu.h
PixelyIon 03314ec7d2 Introduce BufferManager
The Buffer Manager handles mapping of guest buffers to host buffer views with automatic handling of sub-buffers and eventually supporting recreation of overlapping buffers to create a single larger buffer.
2022-04-14 14:14:52 +05:30

56 lines
2.2 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include "gpu/quirk_manager.h"
#include "gpu/memory_manager.h"
#include "gpu/command_scheduler.h"
#include "gpu/presentation_engine.h"
#include "gpu/texture_manager.h"
#include "gpu/buffer_manager.h"
#include "gpu/shader_manager.h"
namespace skyline::gpu {
/**
* @brief An interface to host GPU structures, anything concerning host GPU/Presentation APIs is encapsulated by this
*/
class GPU {
private:
static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context);
static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const vk::raii::Instance &instance);
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message);
static vk::raii::PhysicalDevice CreatePhysicalDevice(const vk::raii::Instance &instance);
static vk::raii::Device CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount)& queueConfiguration, QuirkManager& quirks);
public:
static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require
vk::raii::Context vkContext;
vk::raii::Instance vkInstance;
vk::raii::DebugReportCallbackEXT vkDebugReportCallback; //!< An RAII Vulkan debug report manager which calls into 'GPU::DebugCallback'
vk::raii::PhysicalDevice vkPhysicalDevice;
u32 vkQueueFamilyIndex{};
vk::raii::Device vkDevice;
std::mutex queueMutex; //!< Synchronizes access to the queue as it is externally synchronized
vk::raii::Queue vkQueue; //!< A Vulkan Queue supporting graphics and compute operations
QuirkManager quirks;
memory::MemoryManager memory;
CommandScheduler scheduler;
PresentationEngine presentation;
TextureManager texture;
BufferManager buffer;
ShaderManager shader;
GPU(const DeviceState &state);
};
}