Files
strato/app/src/main/cpp/skyline/gpu/memory_manager.h
2020-10-02 15:28:48 +00:00

150 lines
6.1 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include <common.h>
namespace skyline {
namespace constant {
constexpr u64 GpuPageSize = 1 << 16; //!< The page size of the GPU address space
}
namespace gpu::vmm {
/**
* @brief This enumerates the possible states of a memory chunk
*/
enum ChunkState {
Unmapped, //!< The chunk is unmapped
Reserved, //!< The chunk is reserved
Mapped //!< The chunk is mapped and a CPU side address is present
};
/**
* @brief This describes a chunk of memory and all of it's individual attributes
*/
struct ChunkDescriptor {
u64 address; //!< The address of the chunk in the GPU address space
u64 size; //!< The size of the chunk in bytes
u64 cpuAddress; //!< The address of the chunk in the CPU address space (if mapped)
ChunkState state; //!< The state of the chunk
ChunkDescriptor(u64 address, u64 size, u64 cpuAddress, ChunkState state) : address(address), size(size), cpuAddress(cpuAddress), state(state) {}
/**
* @param chunk The chunk to check
* @return If the given chunk can be contained wholly within this chunk
*/
inline bool CanContain(const ChunkDescriptor &chunk) {
return (chunk.address >= this->address) && ((this->size + this->address) >= (chunk.size + chunk.address));
}
};
/**
* @brief The MemoryManager class handles the mapping of the GPU address space
*/
class MemoryManager {
private:
const DeviceState &state;
/**
* @brief This finds a chunk of the specified type in the GPU address space that is larger than the given size
* @param size The minimum size of the chunk to find
* @param state The state desired state of the chunk to find
* @return The first unmapped chunk in the GPU address space that fits the requested size
*/
std::optional<ChunkDescriptor> FindChunk(u64 size, ChunkState state);
/**
* @brief This inserts a chunk into the chunk list, resizing and splitting as necessary
* @param newChunk The chunk to insert
* @return The base virtual GPU address of the inserted chunk
*/
u64 InsertChunk(const ChunkDescriptor &newChunk);
public:
MemoryManager(const DeviceState &state);
std::vector<ChunkDescriptor> chunkList; //!< This vector holds all the chunk descriptors
/**
* @brief This reserves a region of the GPU address space so it will not be chosen automatically when mapping
* @param size The size of the region to reserve
* @return The virtual GPU base address of the region base
*/
u64 ReserveSpace(u64 size);
/**
* @brief This reserves a fixed region of the GPU address space so it will not be chosen automatically when mapping
* @param address The virtual base address of the region to allocate
* @param size The size of the region to allocate
* @return The virtual address of the region base
*/
u64 ReserveFixed(u64 address, u64 size);
/**
* @brief This maps a physical CPU memory region to an automatically chosen virtual memory region
* @param address The physical CPU address of the region to be mapped into the GPU's address space
* @param size The size of the region to map
* @return The virtual address of the region base
*/
u64 MapAllocate(u64 address, u64 size);
/**
* @brief This maps a physical CPU memory region to a fixed virtual memory region
* @param address The target virtual address of the region
* @param cpuAddress The physical CPU address of the region to be mapped into the GPU's address space
* @param size The size of the region to map
* @return The virtual address of the region base
*/
u64 MapFixed(u64 address, u64 cpuAddress, u64 size);
/**
* @brief This unmaps the chunk that starts at 'offset' from the GPU address space
* @return Whether the operation succeeded
*/
bool Unmap(u64 address);
void Read(u8 *destination, u64 address, u64 size) const;
/**
* @brief Reads in a span from a region of the GPU virtual address space
* @tparam T The type of span to read into
*/
template<typename T>
void Read(span<T> destination, u64 address) const {
Read(reinterpret_cast<u8 *>(destination.data()), address, destination.size_bytes());
}
/**
* @brief Reads in an object from a region of the GPU virtual address space
* @tparam T The type of object to return
*/
template<typename T>
T Read(u64 address) const {
T obj;
Read(reinterpret_cast<u8 *>(&obj), address, sizeof(T));
return obj;
}
void Write(u8 *source, u64 address, u64 size) const;
/**
* @brief Writes out a span to a region of the GPU virtual address space
*/
template<typename T>
void Write(span<T> source, u64 address) const {
Write(reinterpret_cast<u8 *>(source.data()), address, source.size_bytes());
}
/**
* @brief Reads in an object from a region of the GPU virtual address space
* @tparam T The type of object to return
*/
template<typename T>
void Write(T source, u64 address) const {
Write(reinterpret_cast<u8 *>(&source), address, sizeof(T));
}
};
}
}