Files
strato/app/src/main/cpp/skyline/gpu/texture_manager.cpp
2022-11-02 17:46:07 +00:00

103 lines
6.4 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include "texture_manager.h"
namespace skyline::gpu {
TextureManager::TextureManager(GPU &gpu) : gpu(gpu) {}
std::shared_ptr<TextureView> TextureManager::FindOrCreate(const GuestTexture &guestTexture, ContextTag tag) {
auto guestMapping{guestTexture.mappings.front()};
/*
* Iterate over all textures that overlap with the first mapping of the guest texture and compare the mappings:
* 1) All mappings match up perfectly, we check that the rest of the supplied mappings correspond to mappings in the texture
* 1.1) If they match as well, we check for format/dimensions/tiling config matching the texture and return or move onto (3)
* 2) Only a contiguous range of mappings match, we check for if the overlap is meaningful with layout math, it can go two ways:
* 2.1) If there is a meaningful overlap, we check for format/dimensions/tiling config compatibility and return or move onto (3)
* 2.2) If there isn't, we move onto (3)
* 3) If there's another overlap we go back to (1) with it else we go to (4)
* 4) We check all the overlapping texture for if they're in the texture pool:
* 4.1) If they are, we do nothing to them
* 4.2) If they aren't, we delete them from the map
* 5) Create a new texture and insert it in the map then return it
*/
std::shared_ptr<Texture> match{};
boost::container::small_vector<std::shared_ptr<Texture>, 4> matches{};
auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping)}, hostMapping{mappingEnd};
while (hostMapping != textures.begin() && (--hostMapping)->end() > guestMapping.begin()) {
auto &hostMappings{hostMapping->texture->guest->mappings};
if (!hostMapping->contains(guestMapping))
continue;
// We need to check that all corresponding mappings in the candidate texture and the guest texture match up
// Only the start of the first matched mapping and the end of the last mapping can not match up as this is the case for views
auto firstHostMapping{hostMapping->iterator};
auto lastGuestMapping{guestTexture.mappings.back()};
auto lastHostMapping{std::find_if(firstHostMapping, hostMappings.end(), [&lastGuestMapping](const span<u8> &it) {
return lastGuestMapping.begin() > it.begin() && lastGuestMapping.end() > it.end();
})}; //!< A past-the-end iterator for the last host mapping, the final valid mapping is prior to this iterator
bool mappingMatch{std::equal(firstHostMapping, lastHostMapping, guestTexture.mappings.begin(), guestTexture.mappings.end(), [](const span<u8> &lhs, const span<u8> &rhs) {
return lhs.end() == rhs.end(); // We check end() here to implicitly ignore any offset from the first mapping
})};
if (firstHostMapping == hostMappings.begin() && firstHostMapping->begin() == guestMapping.begin() && mappingMatch && lastHostMapping == hostMappings.end() && lastGuestMapping.end() == std::prev(lastHostMapping)->end()) {
// We've gotten a perfect 1:1 match for *all* mappings from the start to end, we just need to check for compatibility aside from this
auto &matchGuestTexture{*hostMapping->texture->guest};
if (matchGuestTexture.format->IsCompatible(*guestTexture.format) &&
((matchGuestTexture.dimensions.width == guestTexture.dimensions.width &&
matchGuestTexture.dimensions.height == guestTexture.dimensions.height &&
matchGuestTexture.GetViewDepth() == guestTexture.GetViewDepth())
|| matchGuestTexture.viewMipBase > 0)
&& matchGuestTexture.tileConfig == guestTexture.tileConfig) {
auto &texture{hostMapping->texture};
ContextLock textureLock{tag, *texture};
return texture->GetView(guestTexture.viewType, vk::ImageSubresourceRange{
.aspectMask = guestTexture.aspect,
.baseMipLevel = guestTexture.viewMipBase,
.levelCount = guestTexture.viewMipCount,
.layerCount = guestTexture.GetViewLayerCount(),
}, guestTexture.format, guestTexture.swizzle);
} else {
matches.push_back(hostMapping->texture);
}
} /* else if (mappingMatch) {
// We've gotten a partial match with a certain subset of contiguous mappings matching, we need to check if this is a meaningful overlap
if (MeaningfulOverlap) {
// TODO: Layout Checks + Check match against Base Layer in TIC
auto &texture{hostMapping->texture};
return TextureView(texture, static_cast<vk::ImageViewType>(guestTexture.type), vk::ImageSubresourceRange{
.aspectMask = guestTexture.format->vkAspect,
.levelCount = texture->mipLevels,
.layerCount = texture->layerCount,
}, guestTexture.format);
}
} */
}
for (auto &texture : matches)
texture->SynchronizeGuest(false, true);
// Create a texture as we cannot find one that matches
auto texture{std::make_shared<Texture>(gpu, guestTexture)};
texture->SetupGuestMappings();
texture->TransitionLayout(vk::ImageLayout::eGeneral);
auto it{texture->guest->mappings.begin()};
textures.emplace(mappingEnd, TextureMapping{texture, it, guestMapping});
while ((++it) != texture->guest->mappings.end()) {
guestMapping = *it;
auto mapping{std::upper_bound(textures.begin(), textures.end(), guestMapping)};
// TODO: Delete overlapping textures that aren't in texture pool
textures.emplace(mapping, TextureMapping{texture, it, guestMapping});
}
return texture->GetView(guestTexture.viewType, vk::ImageSubresourceRange{
.aspectMask = guestTexture.aspect,
.baseMipLevel = guestTexture.viewMipBase,
.levelCount = guestTexture.viewMipCount,
.layerCount = guestTexture.GetViewLayerCount(),
}, guestTexture.format, guestTexture.swizzle);
}
}