Files
strato/app/src/main/cpp/skyline/gpu/texture_manager.cpp
2023-03-19 13:52:15 +00:00

158 lines
9.0 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <common/trace.h>
#include "texture_manager.h"
namespace skyline::gpu {
TextureManager::TextureManager(GPU &gpu) : gpu(gpu) {}
std::shared_ptr<TextureView> TextureManager::FindOrCreate(const GuestTexture &guestTexture, ContextTag tag) {
TRACE_EVENT("gpu", "TextureManager::FindOrCreate");
auto guestMapping{guestTexture.mappings.front()};
/*
* Iterate over all textures that overlap with the first mapping of the guest texture and compare the mappings:
* 1) All mappings match up perfectly, we check that the rest of the supplied mappings correspond to mappings in the texture
* 1.1) If they match as well, we check for format/dimensions/tiling config matching the texture and return or move onto (3)
* 2) Only a contiguous range of mappings match, we check for if the overlap is meaningful with layout math, it can go two ways:
* 2.1) If there is a meaningful overlap, we check for format/dimensions/tiling config compatibility and return or move onto (3)
* 2.2) If there isn't, we move onto (3)
* 3) If there's another overlap we go back to (1) with it else we go to (4)
* 4) We check all the overlapping texture for if they're in the texture pool:
* 4.1) If they are, we do nothing to them
* 4.2) If they aren't, we delete them from the map
* 5) Create a new texture and insert it in the map then return it
*/
std::shared_ptr<Texture> match{};
boost::container::small_vector<std::shared_ptr<Texture>, 4> matches{};
auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping, [guestMapping](const auto &value, const auto &element) {
return guestMapping.end() < element.end();
})}, hostMapping{std::lower_bound(mappingEnd, textures.end(), guestMapping, [guestMapping](const auto &value, const auto &element) {
return guestMapping.begin() < element.end();
})};
std::shared_ptr<Texture> fullMatch{};
std::shared_ptr<Texture> layerMipMatch{};
u32 matchLevel{};
u32 matchLayer{};
while (hostMapping != textures.begin() && (--hostMapping)->end() > guestMapping.begin()) {
auto &hostMappings{hostMapping->texture->guest->mappings};
if (!hostMapping->contains(guestMapping) || hostMapping->texture->replaced)
continue;
// We need to check that all corresponding mappings in the candidate texture and the guest texture match up
// Only the start of the first matched mapping and the end of the last mapping can not match up as this is the case for views
auto firstHostMapping{hostMapping->iterator};
auto lastGuestMapping{guestTexture.mappings.back()};
auto lastHostMapping{std::find_if(firstHostMapping, hostMappings.end(), [&lastGuestMapping](const span<u8> &it) {
return lastGuestMapping.begin() > it.begin() && lastGuestMapping.end() > it.end();
})}; //!< A past-the-end iterator for the last host mapping, the final valid mapping is prior to this iterator
bool mappingMatch{std::equal(firstHostMapping, lastHostMapping, guestTexture.mappings.begin(), guestTexture.mappings.end(), [](const span<u8> &lhs, const span<u8> &rhs) {
return lhs.end() == rhs.end(); // We check end() here to implicitly ignore any offset from the first mapping
})};
if (firstHostMapping == hostMappings.begin() && firstHostMapping->begin() == guestMapping.begin() && mappingMatch && lastHostMapping == hostMappings.end() && lastGuestMapping.end() == std::prev(lastHostMapping)->end()) {
// We've gotten a perfect 1:1 match for *all* mappings from the start to end, we just need to check for compatibility aside from this
auto &matchGuestTexture{*hostMapping->texture->guest};
if (matchGuestTexture.format->IsCompatible(*guestTexture.format) &&
((((matchGuestTexture.dimensions.width == guestTexture.dimensions.width &&
matchGuestTexture.dimensions.height == guestTexture.dimensions.height) || matchGuestTexture.CalculateLayerSize() == guestTexture.CalculateLayerSize()) &&
matchGuestTexture.GetViewDepth() <= guestTexture.GetViewDepth())
|| matchGuestTexture.viewMipBase > 0)
&& matchGuestTexture.tileConfig == guestTexture.tileConfig) {
fullMatch = hostMapping->texture;
} else {
matches.push_back(hostMapping->texture);
}
} else {
auto &matchGuestTexture{*hostMapping->texture->guest};
if (matchGuestTexture.format->IsCompatible(*guestTexture.format) && matchGuestTexture.tileConfig == guestTexture.tileConfig &&
(!layerMipMatch || (matchGuestTexture.GetViewLayerCount() >= layerMipMatch->guest->GetViewLayerCount() && matchGuestTexture.mipLevelCount >= layerMipMatch->guest->mipLevelCount))) {
size_t memOffset{static_cast<size_t>(guestMapping.data() - hostMapping->texture->guest->mappings.front().data())};
size_t layerMemOffset{};
bool matched{};
for (u32 layer{}; layer < hostMapping->texture->layerCount; layer++) {
u32 level{};
size_t levelMemOffset{};
for (auto &mipLevel : hostMapping->texture->mipLayouts) {
if (layerMemOffset + levelMemOffset == memOffset) {
if (mipLevel.blockLinearSize == guestTexture.CalculateLayerSize()) {
matched = true;
matchLayer = layer;
matchLevel = level;
break;
}
level++;
levelMemOffset += mipLevel.blockLinearSize;
}
}
if (matched)
break;
layerMemOffset += matchGuestTexture.GetLayerStride();
}
if (matched) {
if (layerMipMatch)
layerMipMatch->replaced = true;
if (fullMatch)
fullMatch->replaced = true;
layerMipMatch = hostMapping->texture;
}
}
}
}
if (layerMipMatch) {
ContextLock textureLock{tag, *layerMipMatch};
return layerMipMatch->GetView(guestTexture.viewType, vk::ImageSubresourceRange{
.aspectMask = guestTexture.aspect,
.baseMipLevel = guestTexture.viewMipBase + matchLevel,
.levelCount = guestTexture.viewMipCount,
.baseArrayLayer = guestTexture.baseArrayLayer + matchLayer,
.layerCount = guestTexture.GetViewLayerCount(),
}, guestTexture.format, guestTexture.swizzle);
} else if (fullMatch) {
ContextLock textureLock{tag, *fullMatch};
return fullMatch->GetView(guestTexture.viewType, vk::ImageSubresourceRange{
.aspectMask = guestTexture.aspect,
.baseMipLevel = guestTexture.viewMipBase,
.levelCount = guestTexture.viewMipCount,
.baseArrayLayer = guestTexture.baseArrayLayer,
.layerCount = guestTexture.GetViewLayerCount(),
}, guestTexture.format, guestTexture.swizzle);
}
for (auto &texture : matches)
texture->SynchronizeGuest(false, true);
// Create a texture as we cannot find one that matches
auto texture{std::make_shared<Texture>(gpu, guestTexture)};
texture->SetupGuestMappings();
texture->TransitionLayout(vk::ImageLayout::eGeneral);
auto it{texture->guest->mappings.begin()};
textures.emplace(mappingEnd, TextureMapping{texture, it, guestMapping});
while ((++it) != texture->guest->mappings.end()) {
guestMapping = *it;
auto mapping{std::upper_bound(textures.begin(), textures.end(), guestMapping)};
// TODO: Delete overlapping textures that aren't in texture pool
textures.emplace(mapping, TextureMapping{texture, it, guestMapping});
}
return texture->GetView(guestTexture.viewType, vk::ImageSubresourceRange{
.aspectMask = guestTexture.aspect,
.baseMipLevel = guestTexture.viewMipBase,
.levelCount = guestTexture.viewMipCount,
.baseArrayLayer = guestTexture.baseArrayLayer,
.layerCount = guestTexture.GetViewLayerCount(),
}, guestTexture.format, guestTexture.swizzle);
}
}