1271600f91
Update cmake script
...
Fixes compilation issues due to new llvm, also fixup a few other minor issues.
2023-05-15 22:57:31 +02:00
b26b1b680b
Update llvm
2023-05-15 22:57:31 +02:00
20a9ab65da
Implement required bsd calls
...
Co-authored-by: PabloG02 <tioo23000@gmail.com >
2023-05-15 22:55:57 +02:00
460e144848
Stub some ldn calls
...
For now just stubs
2023-05-15 22:55:57 +02:00
6ac7d22eea
Stub IAuthorizationRequest
2023-05-15 22:55:57 +02:00
41882aab1d
Stub some required calls
...
Co-authored-by: PabloG02 <tioo23000@gmail.com >
2023-05-15 22:55:57 +02:00
a299bb3cf5
Implement GetCurrentIpConfigInfo
...
Needed for almost every LAN game
2023-05-15 22:55:57 +02:00
68bb8256da
Stub correctly some nifm calls
2023-05-15 22:55:57 +02:00
43195927cf
Implement GetAddrInfoRequest
...
Co-authored-by: PabloG02 <tioo23000@gmail.com >
2023-05-15 22:55:57 +02:00
8113413a72
Stub ntc
2023-05-15 22:55:56 +02:00
32f61e771a
Add setting to enable internet
...
Co-authored-by: PabloG02 <tioo23000@gmail.com >
2023-05-15 22:55:56 +02:00
9630870659
Address remaining feedback
2023-05-15 22:55:00 +02:00
dd5c6f7cc9
Add a few comments to the Memory manager
2023-05-15 22:55:00 +02:00
9d1f1aaa54
Move SvcMap/UnmapMemory inside the memory manager
2023-05-15 22:55:00 +02:00
4c0ed5ba67
General memman fixups & address review
2023-05-15 22:55:00 +02:00
44f21419c4
Implement svcSetMemoryPermission
...
Used by Minecraft legends, this should allow it to proceed further.
2023-05-15 22:55:00 +02:00
1e9a0f56de
Implement KTransferMemory correctly
2023-05-15 22:55:00 +02:00
b8bc210733
Restructure the memory manager
...
Changes and improves the accuracy of various features of the memory manager. Reduces stuttering in certain games.
2023-05-15 22:55:00 +02:00
bb06501ac8
Update README.md
2023-05-15 22:52:30 +02:00
be6f84c3c6
Update CI to the new project name
2023-05-09 23:43:43 +02:00
03e526c255
Update markdown files to the new project name
2023-05-09 23:04:13 +02:00
35fb874a42
Address remaining feedback
2023-05-02 13:39:07 +01:00
6e68786bd8
Address some feedback
...
Replace 0-9 with \d
Change zip import to use cache dir
Move export and import logic to their own functions
Delete zip after being shared
2023-05-02 13:39:07 +01:00
a6c2699395
Use constants instead of 0666
2023-05-02 13:39:07 +01:00
e7cf7c9dae
Change name of zip to {name} (v{version}) [{titleId}] - {saveTime}
2023-05-02 13:39:07 +01:00
dae5469a61
Fix regex
2023-05-02 13:39:07 +01:00
f85ecc23be
Change file creation permissions to 0666
2023-05-02 13:39:07 +01:00
71a0033f5b
Use the title of the game as the name of the zip.
...
This zip will have the structure gameTitle.zip/titleId/...
2023-05-02 13:39:07 +01:00
3dbd47082d
Make import and export buttons have text
2023-05-02 13:39:07 +01:00
9bcbb3af47
Extract strings
2023-05-02 13:39:07 +01:00
dc36f3d76a
Clean layout
2023-05-02 13:39:07 +01:00
5c4973e141
Use coroutines
2023-05-02 13:39:07 +01:00
c57d572936
Show dialog before deleting save
2023-05-02 13:39:07 +01:00
92c6eecfc8
Delete zip after exporting
2023-05-02 13:39:07 +01:00
b24bf9eb91
Make TitleId check more robust
2023-05-02 13:39:07 +01:00
a634bca2d2
Initial implementation of save management
2023-05-02 13:39:07 +01:00
b7548e51cf
Use AndroidX use
extension function instead of Kotlin built-in one
...
The Kotlin built-in `use` extension function applies to `AutoCloseable` only, and throws an error if the object it's being called on is not an `AutoCloseable`. This causes `OnScreenView` to fail to inflate on SDK < 31 as it retrieved the current theme primary color with a `TypedArray`, which only implements `AutoCloseable` since SDK 31 (Android 12).
The AndroidX core library provides a `use` extension function that applies to `TypeArray` instead of `AutoCloseable` so the fix is just a simple import.
2023-05-02 12:27:57 +01:00
cce4b3f89a
Add OSC recenter sticks option description
2023-05-02 12:27:57 +01:00
563c72afa9
Implement OSC customizable stick activation radius
2023-05-02 12:27:57 +01:00
d86b2ec3e9
Implement OSC stick regions
...
Stick regions extend the activation area of the sticks to rectangles covering the corresponding half of the screen.
E.g. for the left stick: when any point of the left side of the screen is touched, the stick is repositioned there, and acts as if it was centered in the touched position. When the finger is lifter, the stick is hidden.
2023-05-02 12:27:57 +01:00
32f995165c
Use 1.0 as the default OSC button scale value
...
The default value was previously 1.15.
2023-05-02 12:27:57 +01:00
821cdb8d72
Draw a circle indicator on OSC buttons with toggle mode enabled
2023-05-02 12:27:57 +01:00
7cf45b11b0
Vibrate on OSC roll-over button presses too
2023-05-02 12:27:57 +01:00
655ca8f89b
Ignore OSC roll-over events if the button is already pressed
2023-05-02 12:27:57 +01:00
560fcd9442
Implement toggle mode for OSC buttons
...
When toggle mode is enabled, the button will toggle between the `Pressed` and `Released` state when it's pressed.
Without toggle mode:
ACTION_DOWN -> Pressed
ACTION_UP -> Released
ACTION_DOWN -> Pressed
ACTION_UP -> Released
With toggle mode:
ACTION_DOWN -> Pressed
ACTION_UP -> No event
ACTION_DOWN -> No event
ACTION_UP -> Released
2023-05-02 12:27:57 +01:00
78252fbcbd
Show current input values in OnScreenEditActivity
...
This was made primarily for debugging on-screen controls, but it might be useful to users too.
2023-05-02 12:27:57 +01:00
69fb15ffc9
Improve separation between OSCEditActivity
and OSCView
...
The activity shouldn't access the edit button directly, but should only access data available through the public interface.
2023-05-02 12:27:57 +01:00
7e3d3bd281
Draw a box around disabled OSC buttons in edit mode
...
The box is also drawn if the alpha is configured too low (<5%).
2023-05-02 12:27:57 +01:00
659e090d38
Enable OSC per-button text and color selection
2023-05-02 12:27:57 +01:00
c7d213c3ea
Make the OSC edit panel collapsible
...
The panel can now be closed to try out the buttons.
2023-05-02 12:27:57 +01:00