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We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under GPLv3, refer to the license file for more information.
Contact
You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask.
Credit
Ryujinx
We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference.
Disclaimer
- Nintendo Switch is a trademark of Nintendo Co., Ltd.
- Android is a trademark of Google LLC.
Description
Contributing Guide • Building Guide
Strato is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system, licensed under Mozilla Public License 2.0
Contact
You can contact the core developers of Strato at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.
Special Thanks
A few noteworthy teams/projects who've helped us along the way are:
Skyline: Strato builds on top of Skyline and is meant as a continuation of that project.
Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. It should be noted that Strato is not based on Ryujinx.
yuzu: Strato's shader compiler is a fork of yuzu's shader compiler with Strato-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base.
Switchbrew: We've extensively used Switchbrew whether that be their wiki with its colossal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate.
Disclaimer
Nintendo Switch is a trademark of Nintendo Co., Ltd
Android is a trademark of Google LLC
https://github.com/Takiiiiiiii/strato/blob/master/CONTRIBUTING.md
https://github.com/Takiiiiiiii/strato/blob/master/BUILDING.md
https://skyline-emu.one/
https://ryujinx.org/
https://yuzu-emu.org/
https://github.com/switchbrew/
Languages
C++
84.6%
Kotlin
13.6%
C
0.9%
CMake
0.7%