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strato/app/src/main/cpp/skyline/gpu/texture_manager.cpp
PixelyIon dafcfa68ca Transition texture layout to eGeneral after creation
As we no longer set the layout to general inside the Texture constructor, yet, we need it to be set prior to the image being used as an attachment. We need to transition the layout to `eGeneral` after creation of the texture object.
2022-04-14 14:14:52 +05:30

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5.7 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include "texture_manager.h"
namespace skyline::gpu {
TextureManager::TextureManager(GPU &gpu) : gpu(gpu) {}
std::shared_ptr<TextureView> TextureManager::FindOrCreate(const GuestTexture &guestTexture) {
auto guestMapping{guestTexture.mappings.front()};
/*
* Iterate over all textures that overlap with the first mapping of the guest texture and compare the mappings:
* 1) All mappings match up perfectly, we check that the rest of the supplied mappings correspond to mappings in the texture
* 1.1) If they match as well, we check for format/dimensions/tiling config matching the texture and return or move onto (3)
* 2) Only a contiguous range of mappings match, we check for if the overlap is meaningful with layout math, it can go two ways:
* 2.1) If there is a meaningful overlap, we check for format/dimensions/tiling config compatibility and return or move onto (3)
* 2.2) If there isn't, we move onto (3)
* 3) If there's another overlap we go back to (1) with it else we go to (4)
* 4) We check all the overlapping texture for if they're in the texture pool:
* 4.1) If they are, we do nothing to them
* 4.2) If they aren't, we delete them from the map
* 5) Create a new texture and insert it in the map then return it
*/
std::scoped_lock lock(mutex);
std::shared_ptr<Texture> match{};
auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping)}, hostMapping{mappingEnd};
while (hostMapping != textures.begin() && (--hostMapping)->end() > guestMapping.begin()) {
auto &hostMappings{hostMapping->texture->guest->mappings};
if (!hostMapping->contains(guestMapping))
continue;
// We need to check that all corresponding mappings in the candidate texture and the guest texture match up
// Only the start of the first matched mapping and the end of the last mapping can not match up as this is the case for views
auto firstHostMapping{hostMapping->iterator};
auto lastGuestMapping{guestTexture.mappings.back()};
auto lastHostMapping{std::find_if(firstHostMapping, hostMappings.end(), [&lastGuestMapping](const span<u8> &it) {
return lastGuestMapping.begin() > it.begin() && lastGuestMapping.end() > it.end();
})}; //!< A past-the-end iterator for the last host mapping, the final valid mapping is prior to this iterator
bool mappingMatch{std::equal(firstHostMapping, lastHostMapping, guestTexture.mappings.begin(), guestTexture.mappings.end(), [](const span<u8> &lhs, const span<u8> &rhs) {
return lhs.end() == rhs.end(); // We check end() here to implicitly ignore any offset from the first mapping
})};
if (firstHostMapping == hostMappings.begin() && firstHostMapping->begin() == guestMapping.begin() && mappingMatch && lastHostMapping == hostMappings.end() && lastGuestMapping.end() == std::prev(lastHostMapping)->end()) {
// We've gotten a perfect 1:1 match for *all* mappings from the start to end, we just need to check for compatibility aside from this
auto &matchGuestTexture{*hostMapping->texture->guest};
if (matchGuestTexture.format->IsCompatible(*guestTexture.format) && matchGuestTexture.dimensions == guestTexture.dimensions && matchGuestTexture.tileConfig == guestTexture.tileConfig) {
auto &texture{hostMapping->texture};
return texture->GetView(static_cast<vk::ImageViewType>(guestTexture.type), vk::ImageSubresourceRange{
.aspectMask = guestTexture.format->vkAspect,
.levelCount = texture->mipLevels,
.layerCount = texture->layerCount,
}, guestTexture.format, guestTexture.swizzle);
}
} /* else if (mappingMatch) {
// We've gotten a partial match with a certain subset of contiguous mappings matching, we need to check if this is a meaningful overlap
if (MeaningfulOverlap) {
// TODO: Layout Checks + Check match against Base Layer in TIC
auto &texture{hostMapping->texture};
return TextureView(texture, static_cast<vk::ImageViewType>(guestTexture.type), vk::ImageSubresourceRange{
.aspectMask = guestTexture.format->vkAspect,
.levelCount = texture->mipLevels,
.layerCount = texture->layerCount,
}, guestTexture.format);
}
} */
}
// Create a texture as we cannot find one that matches
auto texture{std::make_shared<Texture>(gpu, guestTexture)};
texture->TransitionLayout(vk::ImageLayout::eGeneral);
auto it{texture->guest->mappings.begin()};
textures.emplace(mappingEnd, TextureMapping{texture, it, guestMapping});
while ((++it) != texture->guest->mappings.end()) {
guestMapping = *it;
auto mapping{std::upper_bound(textures.begin(), textures.end(), guestMapping)};
// TODO: Delete overlapping textures that aren't in texture pool
textures.emplace(mapping, TextureMapping{texture, it, guestMapping});
}
return texture->GetView(static_cast<vk::ImageViewType>(guestTexture.type), vk::ImageSubresourceRange{
.aspectMask = guestTexture.format->vkAspect,
.levelCount = texture->mipLevels,
.layerCount = texture->layerCount,
}, guestTexture.format, guestTexture.swizzle);
}
}